Slave 1 UCS #75060

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Anio
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Messagepar Anio » Sam Mar 21, 2015 11:30 am

Yep,

Bon, c'est un peu la loose ce modèle toussa toussa, donc il y a peut-être pas mal de monde qui a fait l'impasse. Ok, bon.

Pour ceux qui l'ont quand même, la jointure entre les briques et les plates sur la milieu du vaisseau se comporte comment chez vous ?


Parce que moi, plus ça va, plus le poids de la queue étire le montage. L'espacement fait 1 demi cm par endroits maintenant. :s
Think outside the box.

Tout plein de liens utiles dans mon profil ! :P

Nico86
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Messagepar Nico86 » Sam Mar 21, 2015 12:04 pm

Pas encore monté désolé... Par contre je surveillerai ça le moment venu.

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Messagepar JOJO68 » Sam Mar 21, 2015 6:01 pm

Si c'est vrai c'est vraiment la grosse loose :pfff: :

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comte Dooku
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Messagepar comte Dooku » Sam Mar 21, 2015 8:25 pm

Pff quel modèle pourri, pourvu qu'il disparaisse vite comme le B-Wing.
Et si je vous disais que TLC est à présent sous le contrôle du Seigneur Noir des Sith ?

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Messagepar Anio » Dim Mai 03, 2015 2:52 pm

Je suis sur le point "d'interviewer" le designer du 75060. J'ai une liste de question à laquelle j'ai déjà réfléchi.
Mais peut-être avez-vous également des questions.

Merci de formuler des questions intéressantes qui appellent une réponse à priori intéressante.
Aidez-vous de l'interview présente au début de la notice si besoin.

Pour l'instant, ce que j'ai :
- sketch modèle sur LDD, inhabituel pour un designer. Pourquoi un tel procédé ?
- pourquoi la jupe en dark red alors qu'il est plutôt clair qu'elle est marron
- la création de wedge sloped 4x3 45° a-t-elle été envisagée ?
- combien d'heures pour le développement du 75060 ?
- la time line semble beaucoup plus serrée que d'habitude (design en été pour une commercialisation au 1er Janvier). Pour quelles raisons ?
- quels sont les autres sets du même designer ?
Think outside the box.

Tout plein de liens utiles dans mon profil ! :P

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Messagepar FromLegowithlove » Dim Mai 03, 2015 3:23 pm

J'en ai une : Pourquoi?Image
Plus sérieusement,pourquoi ont-ils donné cet effet avec les couleurs disparates,ça ne sert pas du tout le modèle?
Ce n'est qu'en essayant continuellement, que l'on finit par réussir
Ou, en d'autres termes : plus ça rate, plus on a de chance que ça marche ...
La fusée des Shadoks avait une chance sur un million de décoller:ils s'efforcent alors de faire rater le plus vite possible les 999999 premiers lancements afin que le 1 000 000ème soit le bon!

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Sashe
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Messagepar Sashe » Dim Mai 03, 2015 4:48 pm

Est ce qu'il a été envisagé de remplir le dessous et donc d'utiliser un autre système de présentoir ?
La trappe avec les missiles était-elle une obligation (dans le cahier des charges??) pour un modèle d'exposition ?
Est ce que du coup la politique de lego est de faire tendre les modèles d'expositions vers des playsets plus gros que la normale ?

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gaut1202
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Messagepar gaut1202 » Dim Mai 03, 2015 5:11 pm

Je n'ai pas le set et pas son interview, mais j'aimerais bien connaître son approche sur l'arrière.

- Pourquoi y avoir casé une trappe ? Ce mécanisme ne sert à rien, autant coupler la rotation des ailes avec celle du siège.... N'aurait-il pas été plus pertinent de mettre un plancher sur l'arrière et de greeber proprement dessus au lieu de se baser sur la structure nue ?

- Concernant le schéma des couleurs, outre la jupe dark red, les ailes sont LBG au lieu de Tan. Pourquoi ce choix ? CDC de nouvelles pièces l'imposant ?
"Tout est relatif.", un constat.
"Les meilleurs livres sont ceux qui racontent ce que l'on sait déjà.", George Orwell, 1984.

Mon BrickSafe Mon Rebrickable Mon Brickshelf

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Messagepar MattGrinin » Dim Mai 03, 2015 6:51 pm

Si cela etait à refaire, quels sont les trois qu'il modifierait ?

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comte Dooku
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Messagepar comte Dooku » Lun Mai 04, 2015 11:38 am

Je n'ai pas le modèle mais les photos montrent clairement que le dos est totalement négligé, il n'y a pas de finitions et on peut effectivement se demander pourquoi ? :reflechi: Sans parler du fait que l'incandescence rouge ou jaune se transforme presque systématiquement en bleu (c'était déjà le cas pour l'intercepteur jedi. Alors oui tu peux leur demander si designer pour lego rend daltonien ... :lol:
Et si je vous disais que TLC est à présent sous le contrôle du Seigneur Noir des Sith ?

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Messagepar Sashe » Dim Mai 17, 2015 3:37 pm

Ça en est où de cette interview ?

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Messagepar Anio » Ven Mai 22, 2015 9:51 am

Sashe a écrit:Ça en est où de cette interview ?

Pour l'instant, pas de nouvelle.

J'ai posé des questions là où ça ferait un peu trop mal ? :afrojojo:
Think outside the box.

Tout plein de liens utiles dans mon profil ! :P

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Messagepar FromLegowithlove » Sam Mai 23, 2015 9:10 am

Anio a écrit:J'ai posé des questions là où ça ferait un peu trop mal ? :afrojojo:

Non,pense-tu :sadique: !
Ce n'est qu'en essayant continuellement, que l'on finit par réussir
Ou, en d'autres termes : plus ça rate, plus on a de chance que ça marche ...
La fusée des Shadoks avait une chance sur un million de décoller:ils s'efforcent alors de faire rater le plus vite possible les 999999 premiers lancements afin que le 1 000 000ème soit le bon!

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Messagepar Sashe » Dim Mai 31, 2015 2:01 pm

C'est pas ton genre ;)

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Anio
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Messagepar Anio » Lun Juin 01, 2015 6:04 pm

Anio: Many LEGO designers render models in physical bricks right from the start, but you use LEGO Digital Designer ("LDD") instead. Why? How important is LDD for set development in general nowadays?

Hans: Every designer has his/her own way of working, but later in the development process we all have to "go digital" anyway. I prefer to do so right from the start because it offers many advantages. Building is a lot quicker, changes can be applied (and, if neccessary, reversed) much faster. I don't have to build a fleet of slightly different physical copies, and I am always in control of my budget and which types of elements I use. Slave One looked pretty much the same as the final product after one or two weeks already. I also enjoy working with LDD, although I miss some functionality our internal LEGO developing tools have (like grouping of elements, or moving elements in a controlled fashion).


Anio: The skirt of the LEGO Ultimate Collector Series ("UCS") Slave One is dark red and the glow of the engines light blue, but in the movie they appear to be brown and yellow/orange, respectively. Is there a reason for these choices? Parts availability, maybe?

Hans: The engines are indeed orange - when they are on! ;)
Being serious, I remember I was told to change the color of the engines to light blue earlier in the the development process, and Lucasfilm approved the blue engines. Maybe it’s a mistake, or maybe the glow was indeed blue in the 1980 version of The Empire Strikes Back? Who knows?
As for the rest - I used reference material from Lucasfilm and a color guide from a high-quality model kit, so I'm pretty confident that the other details are accurate. Models in movies are subject to lighting which can do funny things to how their color scheme looks. It is a good idea not to rely on "screen-evidence" only.
Parts availabilty is not a big issue – we can make existing elements in new colors if we feel it is warranted. Within reasons, of course.


Anio: How did you develop the skirt of the Slave One? Wouldn't new elements like a wedge 4x3 sloped 45, which by the way I would love to see as an element, open a lot of new possibilities?

Hans: New elements other than the new cockpit windscreen were not an option because work on 75060 started late, so I had to deal with the situation accordingly by using existing elements only. Which was fine by me - building with existing elements as far as possible is part of my LEGO design style. In this case though I knew the rear of the ship's skirt/base would cause me a lot of trouble, and I wasn't disappointed! I sketched the shape of the ship in LDD, then made a physical copy to see how much weight I was dealing with and how to make the model stable enough to be lifted. Then I went back into LDD and shifted elements around until things really started to come together. The element you sketched looks really useful and would have made my job a bit easier. But finding solutions without having the 100% perfect shape to build with is part of a creative design process.


Anio: In many LEGO models we find parts in colours that seem odd and out of place. I like this a lot because :
a) having a lot of color makes the building process more pleasant and it's easier to find parts
a) it is fun to have odd colors everywhere and see them disappear when the model is complete
b) in Technic (a theme I like a lot), it highlights the workings of a function

On the 75060 Slave One we can find parts in odd colors like 2x6 green bricks and yellow Technic T-beams. Who decides which part in which colour is appropriate for a model?


Hans: As a model designer I am not only in charge of building a pretty model, I also shape the consumer's building experience by keeping the build interesting and reducing room for error. Building mistakes can happen for a variety of reasons, and it is part of my job to anticipate what could possibly go wrong and find ways to prevent it from happening. This means you won’t even be aware of a huge part of my work!

Inserting off-color elements is a great way of surprising a builder and keep him/her focused, it is fun, and if possible I look for elements in rare or new colors to use for this purpose (if they are not too expensive, that is).
Should I fail in this duty, my colleagues from the building instructions department will not be happy and make me change colors of elements during our final model quality meeting anyway. Also, different colors are a good way of making elements easier to find, but with numbered bags this is much less an issue than in the old days when building a Star Wars set meant sitting in front of an ocean of grey elements!

Anio: Do other factors play a role, for example which parts are in stock?

Hans: At LEGO we have an "active" element pallette that gets updated regularly: new elements come in, other elements will go out. For designers there usually are no restrictions on the use of active elements. We are talking about a basically unlimited supply of elements here, which is probably a dream come true for any LEGO fan ;)
An exception could be if I were to use a big amount of the same element. In that case the factory needs to know about this so they can check if they are going to have to make a new mould.

Anio: Development of the 75060 Slave One started during summer, and the set was released on January 1st. Did the development take just 6 months (which would be quite amazing!), or was it more like 1 1/2 years, which sounds more plausible?

Development of a set always takes about a year, in case of 75060 a little less because of the late start. Keep in mind that release dates of UCS sets are more flexible than launch dates of a whole wave of new product.

Anio: Do you prefer working on UCS or retail models?

Hans: For me the process is pretty much the same, only the UCS is a much bigger set than your normal retail set. And there are not more than 2 per year within one IP such as Star Wars, which makes them certainly special! One gets much more recognition for a UCS set, with the designer video, your portrait and an interview in the building manual. Which is very nice especially for a new designer. With playtheme models, after half a year even your own colleagues hardly remember which sets you have done ...


Anio: The Slave One is tricky to reproduce in LEGO because of its shapes. Many Star Wars ships that seem easier to make as UCS only exist as playset. Who decides what ship will be made in UCS?

Hans: This is a very complex and arcane process between the LEGO Direct team, Marketing, and our Creative Director. It is like electing a new pope! Of course there are some favorites that are literally no-brainers. The X-Wing comes to mind. Other sets take more of a leap of faith to make. Nobody wants to develope sets that are unpopular. UCS Slave One certainly was a risk. Sure, Boba Fett is a surprisingly popular character, but his ship has very little screen time and features a rather odd shape. But in this case taking a risk paid off nicely: 75060 turned out to be an extremely successful LEGO Star Wars set! It seems consumers appreciate the occasional oddball set if it comes at an attractive price point and is reasonably well made *cough*!


Anio: Besides 75060, which other sets have you designed?

Hans: I worked on all 3 years of "Legends of Chima" and joined the Star Wars team almost a year ago, which means that my first Star Wars retail set will release soon. I'm now working on my 6th new Star Wars set nobody outside LEGO has seen yet ;)
But here are some of my Chima sets:

2013: 70005 Laval's Royal Fighter ($39.99), 70012 Razar's Chi Raider ($39.99), 70104, 70109, 70110, 70111, 70112 (Speedorz sets $14.99), Chima Brickmaster book (with Sam Johnson)

2014: 70124 Eagle Legend Beast ($9.99), 70132 Scorm's Scorpion Stinger ($39.99), 70143 Sir Fangar's Sabertooth walker ($39.99)

2015: 70220 Strainor's Saber Cycle ($14.99), 70228 Vultrix's Sky Scavenger, 70227 King Crominus' Rescue ($79.99), 3 Chima Magazin models


Anio: During the interview in the instruction book of 75060 you also mentioned that you received help from Anders Gaasedal. Since other designers mention him as well he seems to be some kind of guru. What role exactly does he have? Are there more persons like him at LEGO?

Hans: Anders is a technical coach, working with designers throughout the development process and the model review sessions, focusing on the technical aspects of a model like stability and functions. We designers sometimes get tunnel-visioned, which happens when you are focused on something for a very long time. Anders helps us identify and fix flaws in the construction. He and his colleagues - yes, there are several more - also conduct tests that we designers can't do, like having a robot test a model's function thousands of times over the weekend. But we are always looking to hire more, as it is a very, very specialized job and difficult to find qualified people. If you have an engineering background and maybe even some LEGO knowledge it may be worth to apply ...


Anio: Finally: what Star Wars ships would you like to see as UCS in the future?

Hans: As a sucker for capital space ships it keeps amazing me how very few LEGO has released over the years. But then again, the movies have surprisingly few that would make good LEGO sets. Calamari cruisers: boooring. Nebulon-B frigate: cool looking, but a structural nightmare, even worse as a play set. Others are just too obscure and people wouldn't even recognize these ships from the movies.
I hope Disney will put many new capital ships in the new movies. Especially designs pulled from older computer games and such. For decades the Victory Star Destroyer was the recognized predecessor of the Imperial-class Star Destroyer, but sadly failed to show up in the REBELS tv-show so far. Otherwise the show is an absolute blast, and I have high hopes for future seasons. I would totally volunteer to make any new UCS Star Destroyer! :)

That's it for now. Thanks for reading, and to Anio for being so inquisitive! I hope you had a good time, and maybe I will meet some of you on the LEGO Inside Tour next week!

Hans

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Concernant la couleur de la jupe, j'avoue être peu convaincu. J'ai des bouquins SW, la jupe est marron à chaque fois.

Pour ceux qui ne visualisent pas, une wedge 4x3 sloped 45, c'est plus ou moins ceci :
Image

Pour la dernière question, je reste sur ma faim. Il est clair que la patate volante nommée Home-One ou le Nebulon-B ne feraient pas de très bons UCS. Mais il existe des vaisseaux plus connus (et souvent traités en playsets d'ailleurs), qui pourraient bénéficier du traitement UCS : A-Wing, AT-TE, AAT, AT-AT, Venator, podracers, Speeder Bike, entre autres.

Je vais voir si je peux en remettre une couche. :sadique:

edit :

But then again, the movies have surprisingly few that would make good LEGO sets. Calamari cruisers: boooring. Nebulon-B frigate: cool looking, but a structural nightmare, even worse as a play set. Others are just too obscure and people wouldn't even recognize these ships from the movies.

I couldn't agree more regarding the Home One which is basically a flying potato.
Same for the Nebulon-B. Only big fans would recognize that thing which does look more like a building than a ship/vessel.

However, I can see many other vehicles/ships/vessels that are greatly appreciated, well known, and which already exist as playsets : AT-AT, AT-TE, AAT, Podracers, A-Wing, Jedi Interceptor, ARC-170, Speeder Bike, and of course Venator.
*cough* It's been proven they can be turned into UCS *cough*

What is your take on this ?
Think outside the box.

Tout plein de liens utiles dans mon profil ! :P


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